A web based roleplaying game promoting transparency in
the process of promotion and tenure
The ADEPT (Awareness of Decisions in Evaluation of Promotion and Tenure) team at Georgia Tech
works towards giving professionals in academia (like professors and other faculty) information
about how promotion and tenure activities happen in academia. The existing tool was built
10 years ago and consists of three activities/games: Simulated Meetings, Navigating Your
and Annotated Vitae. Each game is primarily targeted towards a particular group of
stakeholders. A team was formed to redesign this existing flash-based role-playing game to
incorporate a better user experience focusing on inclusivity for stakeholders within the
I worked as a UX Designer and Engineer under advising professor who oversaw the
containing another UX and Visual Designer as well as a Content Strategist.
Aug 2017 - Present
Shruti Dalvi Danielle Schechter Carol Colatrella (Advisor)
We created a revised user flow for the web app which helped keep the three activities as similar as
possible to aid better learnability and memorability.
Low Fidelity Prototypes
High Fidelity Prototypes
Following Brand Guidelines
Even though the web app is meant to be used by general public, it was still important to follow
Georgia Tech Web Guidelines since the product would be launched by Georgia Tech. However, the
was to still keep the visual design flexible enough to be more inclusive of the design.
Easily Distinguishable participants in the conversation
Following Gestalts principle of similarity, a lot of color correlation was used. For example,
character had their own color chat bubble to establish stronger correlation.
Recognize rather than recall
Since the activities have a lot of text that the user needs to read through before playing the
activities, providing a convenient way to refer back to the data while still being in the same
greatly increased the efficiency the performance of the application.
To account for the user group's busy daily schedule, having this feature allows them to make a
quicker decision to play the activity and also increases the completion rate of the activity.
Providing an indication of current status of the activity provided motivation to complete the game
and also provided real time feedback on user actions within the activity.
Unable to establish connection between points and questions
Users found it difficult to establish a correlation between points in different categories with
questions. Users did not find the My Progress card as they were playing the game and felt
disconnected from it. Showing the progress card just beside the question view helps decrease the eye
movements required to view the progress card.
We are still conducting user testing and will launch the application end of April 2018